|AVEIRO STEAM CITY – Urban Network for Upgrading STEAM Skills and Increasing Jobs Added-Value through Digital Transformation in a new economic context|
André Cester Costa
CESAM Responsible researcher - Ana Isabel Miranda
Programme - Urban Innovative Actions (EU/ERDF)
Execution dates - 2018-11-11 - 2021-10-31 (36 Months)
Funding Entity - European Union/European Regional Developmen Fund (EU/ERDF)
Funding for CESAM - 145000 €
Total Funding - 6115915 €
Proponent Institution - Câmara Municipal de Aveiro
Universidade de AveiroAltice Labs, Instituto de Telecomunicações, Universidade de Aveiro, INOVARIA, Associação para um Centro de Estudos em Desenvolvimento Sustentável
"STEAM-City project aims to help companies to rethink the resources they need to innovate, grow and establish means to attract a new range of talent – including artistic, creative and human sciences areas – to the new digital opportunities in a STEAM approach (adding the “A” for Arts and creativity to the domains of Science, Technology, Engineering and Maths). At the same time, the project will develop a first-mover strategy towards a radically new technological infrastructure. Our proposal is innovative as it is based on approaches which are themselves novel (STEAM education and 5G infrastructure) but it is especially innovative in the way that it integrates them in a new urban concept, that has not yet been tested anywhere.
STEAM-City will focus on three use cases: mobility, environment and energy. The use case of mobility aims to understand citizens’ behavior within the city to provide new solutions towards an efficient traffic management. The use case of environment will focus on the assessment of the impact of the transport planning in the city air quality, thus providing useful information towards new environmental-friendly solutions. The energy use case will provide new solutions regarding the use of electrical vehicles in the water canals. The project will create the Aveiro Hub, which will have innovative interactive displays that will provide an immersive users experience for its visitors. They will be able to better understand the outputs from STEAM-City, obtain useful information related with the activities being implemented and permanent access to data related with use-cases. As example, a user will be able to know the air quality in the urban area, based on the information from Use-Case Environment.